client
if exports['gw-gang']:HasGang() then
print("Vous êtes dans un gang")
endGetPlayerGang() → table|nil
GetPlayerGang() → table|nillocal gang = exports['gw-gang']:GetPlayerGang()
if gang then
print("Gang: " .. gang.name .. " | Influence: " .. gang.influence .. "%")
endGetPlayerGangId() → string|nil
GetPlayerGangId() → string|nilGetPlayerGangName() → string|nil
GetPlayerGangName() → string|nilGetGangInfluence() → number
GetGangInfluence() → numberGetControlledTerritories() → number
GetControlledTerritories() → numberGetPlayerHierarchy() → number (0–10)
GetPlayerHierarchy() → number (0–10)GetPlayerRank() → table|nil
GetPlayerRank() → table|nilHasPermission(permission) → boolean
HasPermission(permission) → booleanActions & Missions Débloquées
GetUnlockedActions() → table
GetUnlockedActions() → tableIsActionUnlocked(actionId) → boolean
IsActionUnlocked(actionId) → booleanGetUnlockedMissions() → table
GetUnlockedMissions() → tableIsMissionUnlocked(missionId) → boolean
IsMissionUnlocked(missionId) → booleanMenus
OpenGangMenu() → Ouvre le menu principal (F6)
OpenGangMenu() → Ouvre le menu principal (F6)CloseGangMenu() → Ferme tous les menus gang
CloseGangMenu() → Ferme tous les menus gangOpenQuickActionsMenu() → Ouvre les actions rapides (F7)
OpenQuickActionsMenu() → Ouvre les actions rapides (F7)Territoires & Zones
GetCapturedTerritories() → table
GetCapturedTerritories() → tableGetCurrentZone() → table|nil (asynchrone)
GetCurrentZone() → table|nil (asynchrone)GetZoneData(zoneName) → table|nil (asynchrone)
GetZoneData(zoneName) → table|nil (asynchrone)GetGangInfluenceInTerritory(zoneName, gangId) → number (asynchrone)
GetGangInfluenceInTerritory(zoneName, gangId) → number (asynchrone)GetTerritoryPoints() → number (asynchrone)
GetTerritoryPoints() → number (asynchrone)GetOwnedTerritoryReserves() → table|nil (asynchrone)
GetOwnedTerritoryReserves() → table|nil (asynchrone)Stockage Gang (Coffre, Garage, etc.)
GetGangStorage() → table|nil (asynchrone)
GetGangStorage() → table|nil (asynchrone)Membres
GetGangMembers() → table|nil
GetGangMembers() → table|nilUtilitaires
SyncGangData()
SyncGangData()GetAllGangsForLegend() → table (asynchrone)
GetAllGangsForLegend() → table (asynchrone)IsMenuOpen() → boolean
IsMenuOpen() → booleanRésumé des exports les plus utilisés
Export
Usage fréquent
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